SLL Update 1


Thanks for the feedback on this project so far. I made some edits based on what I got:

  • Sprites are no longer filtered using Bilinear filtering technique in Unity.
  • Air reduction rate reduced.
  • Water threshold has been reduced, and destroying more water generators will increase the rate at which the water sinks each time.
  • Water sprite size has been made smaller.

Files

SonicLabyrinthLeakage.zip Play in browser
Jun 03, 2020

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