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Sonic the Hedgehog: Labyrinth Leakage

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Devlog

  • SLL Update - Post Game Jam
    June 14, 2020 by VideoGameKid265
    So the game jam's finished completely, and my game got 14th out of 23rd. For the first time I've done something like that it isn't too bad. I wanted to make some more edits based on what people have b... Continue reading
  • SLL Update - more water refinement
    June 05, 2020 by VideoGameKid265
    I've made another update, but this one contains nothing more than an alteration of the water's physics, which should hopefully make it more forgiving if it's about to flood the screen. I really am tak... Continue reading
  • SLL Update 2
    June 04, 2020 by VideoGameKid265
    After receiving some more feed back and testing the game myself some more, I have made additional changes to the game: HUD has been reworked: now the air number appears directly above Sonic. The drown... Continue reading
  • SLL Update 1
    June 03, 2020 by VideoGameKid265
    Thanks for the feedback on this project so far. I made some edits based on what I got: Sprites are no longer filtered using Bilinear filtering technique in Unity. Air reduction rate reduced. Water thr... Continue reading
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