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Sonic the Hedgehog: Labyrinth Leakage
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Devlog
SLL Update - Post Game Jam
June 14, 2020
by
VideoGameKid265
So the game jam's finished completely, and my game got 14th out of 23rd. For the first time I've done something like that it isn't too bad. I wanted to make some more edits based on what people have b...
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SLL Update - more water refinement
June 05, 2020
by
VideoGameKid265
I've made another update, but this one contains nothing more than an alteration of the water's physics, which should hopefully make it more forgiving if it's about to flood the screen. I really am tak...
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SLL Update 2
June 04, 2020
by
VideoGameKid265
After receiving some more feed back and testing the game myself some more, I have made additional changes to the game: HUD has been reworked: now the air number appears directly above Sonic. The drown...
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SLL Update 1
June 03, 2020
by
VideoGameKid265
Thanks for the feedback on this project so far. I made some edits based on what I got: Sprites are no longer filtered using Bilinear filtering technique in Unity. Air reduction rate reduced. Water thr...
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